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    REC_2027
    2027 CAMP · WAITLIST OPEN

    NERF BATTLE
    SUMMER CAMP

    Join a Squad. Complete Missions. Adapt to the Battlefield.

    Dates:Summer 2027
    Ages:10–14
    Hours:8AM – 12PM
    Enrollment opens Jan 2027Join the waitlist below
    Summer Camp 2027 · Richmond

    2027 camp enrollment opens January 2027

    Be first to know when dates and pricing are announced.

    Just your email. One message when 2027 dates drop, no spam.

    Want a Nerf battle sooner? Check my date for a party rental →

    STEP 01 · PICK YOUR PASS

    PICK YOUR PASS

    All three mornings, or a single day.

    RECOMMENDED
    FULL CAMP

    Full Camp

    3 Mornings · Tue·Wed·Thu
    $250

    All three mornings, team play across the week, and the Thursday finale.

    • All 3 mornings (Tue • Wed • Thu)
    • Same squad all week
    • Thursday championship
    • Awards on final day
    2027 pricing2027 dates open January 2027
    DAY PASS
    DROP-IN DAY

    Drop-In Day

    1 Morning · Your Pick
    $100

    One morning of Nerf battles. Pick the day that works for you.

    • Pick Tue, Wed, or Thu
    • Assigned to a squad for the day
    • Full set of games & missions
    • All gear provided
    2027 pricing2027 dates open January 2027
    STEP 02 · HOW IT WORKS

    Squad → Missions → Story

    On the first morning, every camper is sorted into a squad. They stay with that squad for the rest of the week (or the day, for single-day campers).

    Each morning blends Nerf battles, squad build projects, and counselor-run missions. Squads earn points, build out their territory, and shape the Battlefield as the week goes on.

    Competitive. Creative. Fair.

    Everything happens outdoors at our Richmond camp location. All Nerf blasters, foam darts, team gear, and inflatable battle structures are provided.

    Join a squad
    Daily missions
    Story-driven battles
    Squad standings
    THE STORY

    The Story Evolves Every Day

    Each morning begins with a new Battlefield Transmission. New missions are revealed. New challenges emerge.

    Squads must adapt their strategy as the story unfolds throughout the week. The decisions your squad makes on Tuesday can influence what happens on Wednesday and Thursday.

    Not three mornings of dodgeball. A three-day squad adventure.

    0800 – 1200 · DAILY OPS

    What A Morning Looks Like

    Active gameplay · squad strategy · creative battlefield-building

    01
    0800 – 0815

    Team Huddle & Mission Briefing

    Squad roll call, gear check, and the first transmission of the day. Counselors reveal the morning's objectives and any overnight battlefield changes.

    02
    0815 – 0830

    Squad Planning Session

    Sketch attack routes, assign roles (scout, defender, runner), and pick your squad's opening strategy before hitting the field.

    0830 – 0840

    Water & Cool Down Break

    Hydration stations, shade rest, and cooldown before the next mission.

    03
    0840 – 0910

    Nerf Battles & Battlefield Missions - Round 1

    The first mission push. Territory captures, VIP escorts, and outbreak survival rounds. Rotating game modes keep every battle fresh.

    0910 – 0920

    Water & Cool Down Break

    Refuel, rehydrate, and cool off in the shade before Round 2.

    04
    0920 – 0950

    Build Challenges & Creative Projects

    Construct squad forts, design team banners, or engineer a cardboard shield. Build projects count toward squad standings and unlock battlefield advantages.

    0950 – 1000

    Water & Cool Down Break

    Mandatory cooldown. Hydration, shade, and a chance to regroup.

    05
    1000 – 1030

    Nerf Battles & Battlefield Missions - Round 2

    Advanced missions and squad challenges. Fort defense, control-point sieges, and the outbreak finale round.

    1030 – 1040

    Water & Cool Down Break

    Final cooldown before the briefing and closing missions.

    06
    1040 – 1110

    Nerf Battles & Battlefield Missions - Round 3

    Mid-morning push. Squads run advanced missions - fort defense, control-point sieges, and rapid-fire skirmishes - putting their early-morning strategy to the test.

    1110 – 1120

    Water & Cool Down Break

    Hydrate, regroup, and catch your breath before the next activity.

    07
    1120 – 1150

    Squad Build Challenge - Round 2

    Back to the workbench. Squads upgrade their forts, finish banners, or engineer new battlefield gear to carry into tomorrow's missions.

    1150 – 1200

    Final Water & Cool Down

    Last hydration, gear return, squad debrief, and transition to parent pickup.

    BUILD YOUR SQUAD

    Your Squad Shapes The Battlefield

    Battles are only part of the week. Squads also plan, design, and build - turning their corner of the Battlefield into something the other squads have to reckon with.

    Everything a squad builds becomes part of future missions. Some projects defend territory. Some unlock advantages. Some become the focus of the next day's mission.

    The Battlefield changes because of the squads inside it.

    SQUAD_PROJECTS
    SQUAD PROJECTS
    Design your squad banner
    Build a defensive checkpoint
    Create a target range
    Construct a resource station
    Develop a team strategy map
    Solve a squad engineering challenge
    MISSION ROSTER

    Missions Inside The Battlefield

    Story-driven Nerf missions and squad challenges, run by our counselors.

    MSN_01

    Territory Recovery

    Reclaim lost sections of the Battlefield and expand your squad's influence.

    MSN_02

    The Outbreak

    A mysterious infection spreads through the battlefield. Complete objectives before it reaches you.

    MSN_03

    Fort Defense

    Protect critical territory while rival squads try to break through.

    MSN_04

    Control Point Alpha

    Secure strategic locations and prevent rival squads from taking them.

    MSN_05

    Power Core Recovery

    Ancient battlefield systems reactivate. Recover and defend power cores.

    MSN_06

    VIP Extraction

    Escort a squad leader through contested territory while under attack.

    MSN_07

    Last Squad Standing

    An all-out battlefield battle where only one squad remains.

    MSN_08

    Training Grounds

    Skill challenges, target competitions, and squad tournaments.

    MSN_09

    Final Control

    The championship battle for control of the Battlefield.

    JUNE 23 – 25 · WEEK PLAN

    The Week At A Glance

    D01
    TUESDAY

    Day 1

    • Squad assignments
    • Intro & ground rules
    • Warm-up games
    • First squad missions
    • Points begin
    D02
    WEDNESDAY

    Day 2

    • New game modes
    • Bigger squad missions
    • Counselor-led challenges
    • Standings update
    D03
    THURSDAY

    Day 3

    • Final games of the week
    • Championship matches
    • Final standings
    • Awards before pickup
    CODE OF CONDUCT

    Camp Culture

    Compete hard · play fair · respect everyone

    No trash talk
    No bullying
    No arguing calls

    Winning matters. How you play matters more.

    CAMPER AWARDS

    Medals & Honors

    Best Teammate
    Best Sportsmanship
    Best Leader
    Most Helpful Camper
    Battle Champion
    Champion Squad
    LOADOUT · INCLUDED

    What's Included

    • Nerf Blasters
    • Unlimited Darts
    • Safety Glasses
    • Inflatable Battlefield
    • Squad Missions
    • Story-Based Gameplay
    • Squad Build Projects
    • Water Stations
    BRING WITH YOU

    What To Bring

    • Water bottle
    • Closed-toe shoes
    • Comfortable outdoor clothing
    • A snack
    SAFETY PROTOCOL

    Safety

    Safety glasses are required during all battles.

    Parent waivers are required for all participants.

    Plenty of water breaks and shade time are built into every morning. Counselors monitor for heat and make sure campers stay cool and hydrated.

    Weather Policy

    If a session is canceled before camp begins due to severe weather, campers receive a camp credit that can be applied to a future NERF BATTLE RVA session.

    Who Runs The Camp

    NERF BATTLE RVA has been running mobile Nerf battles and events across the Richmond area since 2025. Camp is led by our team, with experienced counselors on the field every morning.

    GEAR POLICY

    Nerf Equipment

    We have all the Nerf equipment your child will need. If they'd like to bring a Nerf gun from home, it's allowed - but use isn't guaranteed. It's up to the camp counselors to approve each day, dependent on the activity.

    BYO_NERF

    If your child brings their own Nerf gun, please:

    1. 01Only bring Nerf guns that fire normal Nerf darts.
    2. 02Leave all darts at home - we supply them.
    3. 03Write your child's name on the blaster.
    SCREEN-FREE ZONE

    No Electronics

    No phones, tablets, or other electronics during camp activities.

    PHONE_POLICY

    If you'd like your child to have their phone for contact, that's still allowed. That said, we will not allow any screen time at camp, even during lunch or break time. If a child is seen on their phone, they'll be asked to put it away.

    // NEXT TRANSMISSION

    Camp 2027 Waitlist

    Enrollment opens January 2027. The waitlist hears first.

    Nerf Battle Summer Camp is for ages 10-14 in Richmond, VA: $250 for all three mornings or $100 for a drop-in day. Exact 2027 dates go out in January. Leave your email and we will send them the day they are set.

    Just your email. One message when 2027 dates drop, no spam.

    Cannot wait until then? Check my date for a party rental →

    CAMP FAQ

    Frequently Asked

    Q_01

    What ages can attend?

    The camp is open to ages 10–14.

    Q_02

    When and where is the camp?

    Summer 2027, three mornings from 8:00 AM to 12:00 PM at a Richmond location. Exact dates and site will be announced when enrollment opens in January 2027.

    Q_03

    What's the difference between Full Week and Single Day?

    Full Camp ($250) includes all three days plus squad progression, evolving missions, team standings, and the championship finale. The drop-in day rate ($100) lets a camper jump into a single day of action.

    Q_04

    What's the weather policy?

    If a session is canceled before camp begins due to severe weather, campers receive a camp credit for a future NERF BATTLE RVA session.

    Q_05

    What should my child bring?

    A water bottle, closed-toe shoes, comfortable outdoor clothing, and a snack. We provide everything else - blasters, darts, safety glasses, and team gear.

    Q_06

    How do you handle the heat?

    Camp runs 8:00 AM – 12:00 PM to avoid the hottest part of the day. We schedule plenty of water breaks and shade time throughout the morning, and counselors watch for any signs a camper needs to cool down.

    Q_07

    Who runs the camp?

    NERF BATTLE RVA has been running mobile Nerf battles and events across the Richmond area since 2025. Camp is led by our team, with experienced counselors on the field every morning.

    Q_08

    Is it safe?

    All gameplay is supervised by camp staff. Safety glasses are required during battles. Parent waivers are required.

    Q_09

    Can my child bring their own Nerf gun?

    Yes, but use is not guaranteed. All blasters must fire standard Nerf darts, and campers must leave their own darts at home (we supply unlimited darts). Camp counselors approve personal blasters each day based on the planned activity. We recommend writing your child's name on their blaster.

    Q_10

    Can my child bring electronics to camp?

    Phones are allowed for communication only - no screen time at camp, including during breaks or lunch. If a child is seen using their phone, they will be asked to put it away. Tablets and other electronics are not allowed.